

- HEARTS OF IRON IV DEVELOPER DIARY UPGRADE
- HEARTS OF IRON IV DEVELOPER DIARY PLUS
- HEARTS OF IRON IV DEVELOPER DIARY SERIES
Now the next big change, terrain combat widths. So now if you want your plane to go faster you either use a newer airframe with lower drag (higher base speed) or by putting a bigger engine in the existing airframe. These are abstracted into agility in game.
HEARTS OF IRON IV DEVELOPER DIARY PLUS
What less weight does provide is better climb rate acceleration plus some other things. Now the aircraft stuff, so power/weight is very not intuitive for aircraft, adding more power will make a plane faster but taking weight off a plane won't make it faster since speed is almost entirely determined by thrust against drag not weight. So why affect agility, agility previously was a stat that was seldom increased but often reduced by making it something you are rewarded by not using all your thrust budget you can lessen the agility effects of modules by not loading up your entire plane creating a choice between maximizing raw damage or maximizing damage bonuses during air to air combat by bring higher Agility. This change requires a bit of game explanation and some explanation of aircraft. Let's get the big one out the way thrust and weight for planes. Right now let's get into some explanations.

added ENG and USA upgraded infantry templates for AI and improved their infantry templates in general added generic AI upgraded infantry template for late game infantry
HEARTS OF IRON IV DEVELOPER DIARY UPGRADE
AI more likely to upgrade division in the field even with equipment deficits Of course this doesn’t mean you can’t or shouldn’t post about it outside the form, I want to encourage as much discourse, theorizing and number crunching as possible so give it a try and let us know what you think. In the last week of the test we will post a feedback form to be able to collect feedback data that we can use to analyze your responses. Additionally it won't have anything new coming with AAT just changes for base game and previously released DLC’s. From July 6th until August 3rd there will be a special Summer Open Beta branch on steam, this branch will have the new changes listed below. So let's go into how this is going to work. These changes will affect all three major combat groups ( Army, Air, and Navy), and vary from value changes to some new functionality and behavior so be sure to read the change list so you know what you're getting yourself into. These changes are hand picked for testing in order to get feedback from the community on specific changes that might have large impacts. This summer for weeks we will be giving you the chance to test some of the balance changes coming with the 1.13 Stella Polaris patch. I'm here to introduce a new thing I will be doing over the summer. Expect future developer diaries to talk about alternate history focus trees and new DLC mechanics.A bit of the different DD than you’re used to this week. Its nice to see a focus on gameplay after you are occupied for smaller countries where it is an extremely likely result. The changes to Denmark should make it an interesting country to play, with some absolutely brutal modifiers to start the game with. The goal is to make it a more interactive experience with the opportunity to work with Germany or rise against them. Additionally, the Balance of Power will shift to balancing autonomy and the overlords influence. If history repeats itself and Denmark becomes occupied, players will be locked to two focus tree branches, the industrial tree and an occupation tree. Other political changes include calling a motion of no confidence and calling for a snap election. This works well with the expanded party and leader options available to the country. The neutral country will now have a three year election cycle, giving the player more opportunities to pivot to a new government.
HEARTS OF IRON IV DEVELOPER DIARY SERIES
A sneak peek at the Balance of Power and some of the new decisionsįans of the Victoria series will be happy to see some of the political changes for Denmark. Most political decisions will have some impact on your balance, including hiring advisors. The main unique mechanic for Denmark is the Balance of Power, leaning between becoming a welfare state or investing heavily into the military. Along with that are three new national focuses which will negatively impact Denmark until they are removed or modified through the new focus tree. Its conscription law has been changed from Volunteer Only to Disarmed Nation, leaving it with 0.5% less recruitable population at game start.

Denmark Changesĭenmark’s starting position receives a few significant changes. Denmark infamously surrendered two hours after Germany invaded during World War 2, so the developers had to get a bit creative here. The latest developer diary for Arms Against Tyranny covers the historical focuses for Denmark, changes to its starting situation, and some new unique mechanics.
