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Day of infamy server setup
Day of infamy server setup





  1. Day of infamy server setup mod#
  2. Day of infamy server setup mods#
  3. Day of infamy server setup password#

"mp_player_resupply_delay_max" "130" // maximum delay between resupply in seconds "mp_player_resupply_delay_base" "10" // base delay between player resupply in seconds "mp_supply_token_max" "50" // maximum supply points (base + earned) Now you can edit this with adding optional CVARs such as these: "mp_stronghold_bot_respawn_frequency" "40" // in seconds "mp_supply_rate_winning_team_low" "1" // non-MVP winning team "mp_supply_rate_winning_team_high" "1" // how many supply points will player earn on winning team as MVP "mp_supply_rate_losing_team_low" "1" // non-MVP losing team "mp_supply_rate_losing_team_high" "1" // how many supply points will player earn on losing team as MVP "mp_supply_token_bot_base" "18" // number of supply points for bots "mp_supply_token_base" "10" // number of supply points at start of the map "mp_cp_capture_time" "30" // number of seconds needed to capture an objective "mp_roundtime" "900" // round time in seconds, ATTENTION! for COOP modes, this is time till next objective is captured, not for whole round ! "mp_winlimit_coop" "1" // maximum number of WINS before next map can be loaded "mp_maxrounds" "5" // maximum number of rounds played before map changes without reaching winlimit "mp_maxgames" "1" // maximum number of games played "mp_coop_lobbysize" "6" // how many players are allowed in coop modes, maximum 8 These files are located in ".\doi\cfg" directory and contain per-gamemode settings, the name of the file matching the mode it modifies.Įxample of server_stronghold.cfg, starting with default settings: Now You can proceed to edit files which are loaded by the server and correspond to the current game mode.

day of infamy server setup

Those config files are not default and you must create them if you want to have such settings. You just saw that there is possibility to have per-map settings as well as per-map-gamemode. If you have conflicting CVARS (Console Variables, simply put: commands) the last loaded config will have highest priority, thus overriding such conflicting cvar. Loaded from top to bottom (from most general to most specific). Server_.cfg // optional file for settings per-map-gamemode Server_.cfg // optional file for settings per-map Server_.cfg // non-default config, overrides default, use this for custom servers

day of infamy server setup

Server.cfg // this is your primary server config file containing global variablesĭefault_server_.cfg // default file which contains settings for specific mode Now You have fully functional server with basic settings, if you want more customization just continue reading this guide. Unlike Insurgency server, DoI no longer uses default mapcycle files for NWI servers so don't be surprised if you didn't see any in your doi folder. Mapcyclefile: this Console Variable (aka CVAR, cvars can be found in “cvarlist” explained later in this guide, you will not need this for basic setup) sets your map cycle file, you can either use default mapcycle files or create your own. "mapcyclefile" "your_mapcycle.txt" // this cvar sets your mapcycle file and defines your map/gamemode rotation Sv_battleye 1 // Anti-cheat, 0 = disabledĮxec banned_user.cfg // personal banlist based on user IDsĮxec banned_ip.cfg // personal banlist based on user IPs Log on // enables/disables server logging, it will store all text which console prints into TXT files

Day of infamy server setup password#

Sv_password "" // server password for private matches, if you have sv_playlist, it won't be matchmaked Rcon_password "your_password" // remote console access password

day of infamy server setup

Furthermore, ZAP hosting servers offer DDoS protection, are online within minutes and can be conveniently managed via our Web Interface 2.0.Hostname "your_server_name" // server name

Day of infamy server setup mod#

At ZAP you can rent Day of Infamy servers, which you can of course mod at will, thanks to full FTP access.

day of infamy server setup

Day of infamy server setup mods#

Mods and Steam Workshop are supported by Day of Infamy.Ī multiplayer shooter like Day of Infamy with extensive mod support plays best on your own server. Other strategic elements are artillery strikes, which can be requested by radio. The integrated VOIP system allows you to communicate (and be careful not to be overheard by your opponent). Like Insurgency, Day of Infamy focuses on realism and a squad-based role system.ĭay of Infamy supports up to 32 players, and has a sophisticated role system that should appeal to players interested in games similar to Day of Defeat. Day of Infamy started as a mod for Insurgency, and is now distributed as a standalone version based on the source engine. Day of Infamy is a World War 2 shooter with a focus on realistic close-quarters infantry combat.







Day of infamy server setup